![]() ![]() ![]() For example, with Sniper Wolf, Kojima actually asked for a guy. But there are times when I come up with a character. There are times when Kojima-san will come to me with a specific character he wants, and then I just whip up a character design. IGNPS2: In Metal gear solid 2, you're obviously the lead character designer, but how much control do you have over the personalities ¿ as well as the aesthetic presentation ¿ of the characters? Does Kojima come to you and say "We need this girl with a sniper rifle," and two weeks later you give him Sniper Wolf? Shinkawa: I've been here since 1994, and my first game was Policenauts. IGNPS2: Your work on the original Metal Gear Solid really catapulted you into the spotlight. Shinkawa-san was kind enough to take some time out of his rigorous artist's lifestyle to chat with IGNPS2 in Konami's Tokyo design studio. Even though the 29-year old graphic artist is responsible for the cutting-edge visual design of Metal Gear Solid, and some of the most memorable character designs in recent memory, his humble demeanor is astounding ¿ despite his accomplishments, he has all of the mannerisms of a nervous college graduate at a job application. To say that Yoji Shinkawa is soft-spoken is a massive understatement. ![]()
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